The Gamification Toolkit

The Gamification Toolkit

Kevin Werbach DanHunter / Aug 13, 2020
The Gamification Toolkit None
  • Title: The Gamification Toolkit
  • Author: Kevin Werbach DanHunter
  • ISBN: 9781613630686
  • Page: 454
  • Format: ebook
  • None
    • [AZW] ↠ Unlimited ↠ The Gamification Toolkit : by Kevin Werbach DanHunter ✓
      Kevin Werbach DanHunter

    About "Kevin Werbach DanHunter"

      • Kevin Werbach DanHunter

        Kevin Werbach DanHunter Is a well-known author, some of his books are a fascination for readers like in the The Gamification Toolkit book, this is one of the most wanted Kevin Werbach DanHunter author readers around the world.


    526 Comments

    1. It s not worth it If you have already read For the Win, this new book is just a bonus chapter that doesn t tell anything new And if you haven t read For the Win, you won t understand this one.


    2. I hate it when people milk whatever they produce This is some kind of summary of another book the author has published Reading this book by itself is pointless It just quickly sweeps over a couple concepts and design mechanics, but doesn t add anything that isn t common sense and general knowledge.I might give the original book a chance, but this is just a waste of time.


    3. En el libro se describen los tres tipos de elementos para una propuesta de gamification din mica, mec nica y componentes cada uno acompa ado de varios ejemplos Sin embargo creo que es de absoluta obligatoriedad para quien quiera ahondar en el tema leer el primer libro del autor For the Win para tener una visi n mucho mas amplia y detallada de esta tendencia.


    4. Corto, pero completo a la vez Explica brevemente la gran mayor a de las cosas a tener en cuenta a la hora de ludificar una empresa o proceso din micas, mecanismos y los propios componentes til para plantearse qu y c mo conseguir implementar la ludificaci n Ilustrado con muchos ejemplos stackoverflow, duolingo, etc.


    5. Concise summary of elements that can go into a gamification solution It basically decomposes successful elements from highly successful games and proposes them as building blocks in a non gaming environment.


    6. Nice follow on to For the Win not that much information added but of an update I was hoping for detailed information about platforms, vendors and do it yourself, as toolkit suggests.




    Leave a Reply